Dexerto is claiming an ex Call of Duty developer and spoken out about the cheating problems in Call of Duty.
This is a lie and has been spread by Warzone streamers and clowns such as Charlie Intel.
A former Activision employee has spoken up and explained why cheating only appears to be getting worse across Warzone and Black Ops 6, revealing the “simple” reason is due to CoD’s annual cycle.
Despite Activision building its own RICOCHET anticheat system from the ground up for the CoD franchise, the cheating crisis has raged on. In the current era, with Black Ops 6 in focus, the issue has been further exacerbated to the point thousands of players, including high-profile streamers, are walking away.
But how exactly is the situation getting worse? Why is it that Activision’s ban waves feel ineffective? Well, according to a former member of the publishing arm, there’s a “simple” reason for it all, and it’s just what we’ve assumed for a number of years.
With each passing year, a new CoD title hits store shelves. To keep this annual cadence, Activision has three major dev teams working in rotation, with Raven, Infinity Ward, and Treyarch taking turns to lead each respective year. It’s this pipeline that’s causing the chaos, according to one former employee.
Developer of Guardian Defender.
Warzone Hacker Hunter
If you wish to contact me you can send me a private message or post on the forum.
Beware of Misinformation Spread by Warzone Streamers and Media Outlets
It’s crucial to address the misinformation being circulated by some Warzone streamers and media outlets like CharlieIntel and Dexerto on social media.
These sources are amplifying claims from "Justin Taylor," who they describe as an ex-Call of Duty developer turned whistleblower. However, let’s set the record straight:
Justin Taylor was never a game developer. He worked briefly at Activision in a marketing role and has no credible insight into game development or studio operations.
He claims to know why hacking in Warzone is so widespread and even suggests that studios are "starting from scratch," which is completely false.
The reality is that each studio working on Call of Duty has its own preferred game engine, and many of them collaborate extensively. Studios are not isolated; they share resources, manage specific aspects of development, and contribute to the latest game collectively.
Justin Taylor’s uninformed statements about Ricochet, game engines, and hacking issues are baseless and only serve to spread confusion. These claims should be ignored entirely.
Always verify the credibility of sources before believing or sharing such narratives. Let’s not allow misinformation to cloud the hard work of the studios involved.
Developer of Guardian Defender.
Warzone Hacker Hunter
If you wish to contact me you can send me a private message or post on the forum.